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NSTRMNT
  • HOME
  • News
  • PROJECTS
    • Light[s]well
    • SRA BENCH
    • GESTURE + FORM
    • SUSPENDED DEPOSITIONS
    • BUOYANT DEPOSITIONS
    • MACHINE NETWORKS
    • ART MACHINES
    • SQUISHED SKINS
    • LIGHT / MOTION ANIMATIONS
    • SYNCRONOUS TRIANGULATION
    • COLANI FROG INVESTIGATIONS
    • AFAB
    • PRODUCTION HIVES
    • VDRESS
    • VLAMP
    • SILO
    • 1144 MARSH
  • HARDWARE
    • ALL TOOLS
    • END ARM PUMP 1.0
    • END ARM PUMP 2.0
    • LASER CARRIAGE
    • FLEX SENSORS
    • MICROCONTROLLER HOUSING 1.0
    • MICROCONTROLLER HOUSING 2.0
  • ROBOT CONTROL [CRANE]
    • OVERVIEW
    • TUTORIALS
    • DOWNLOADS
  • ABOUT
  • CONTACT
  • Design Shop

VLAMP

The goal of this project is to give the linear fluorescent lamp a more human feeling by enclosing the bulbs with an organic, sculptural diffusing element that is much more personal than the standard fixture.

The parametric aspect of this project allowed for quick analysis of a variety of design decisions. Using Grasshopper in conjunction with Rhino made it possible to make instant changes to the lamp at any time during the design process.

The Voronoi algorithm was used to create the lamp’s cell pattern. The pattern was then applied to a surface which was derived from diagrams of light waves. Grasshopper was used to parametrically scale and loft the cell pattern to create the 571 cells. A script was used to unroll and label each cell, then they were laser-cut and assembled.

Lamp-in-situ.jpg
rendering-01.jpg
rendering-02.jpg
Cut-Sheets.jpg
process.jpg
Lamp-Lockers.jpg